AudioStreamStatus import { AudioStreamStatus } from "destack:audio/binding"; Audio stream status. export struct AudioStreamStatus { state: AudioStreamState; readableFrames: uint64; writableFrames: uint64; bufferedFrames: uint64; inputLatencyNs: uint64; outputLatencyNs: uint64; xrunCount: uint64; processedFrames: uint64; processLoad: float64; timestampNs: uint64; } language/library/src/audio/binding/stream.ds:105:126 Members state: AudioStreamState Current stream state. readableFrames: uint64 Readable capture frames. writableFrames: uint64 Writable playback frames. bufferedFrames: uint64 Buffered playback frames. inputLatencyNs: uint64 Input latency in nanoseconds. outputLatencyNs: uint64 Output latency in nanoseconds. xrunCount: uint64 Total underflow or overflow count. processedFrames: uint64 Total frames accepted by or delivered from the backend. processLoad: float64 Realtime process load as a fraction of the quantum budget. timestampNs: uint64 Last status sample timestamp in monotonic nanoseconds.