AudioStream import { AudioStream } from "destack:audio/binding"; Opened audio stream state. export struct AudioStream { backend: AudioBackendKind; deviceId: string; direction: AudioDirection; shareMode: AudioShareMode; mode: AudioStreamMode; format: AudioFormat; bufferFrames: uint32; quantumFrames: uint32; bufferCount: uint32; sampleBytes: uint16; frameBytes: uint32; planeBytes: uint32; flags: AudioStreamFlags; } language/library/src/audio/binding/stream.ds:75:102 Members backend: AudioBackendKind Host backend. deviceId: string Stream device identifier. direction: AudioDirection Stream direction. shareMode: AudioShareMode Share mode. mode: AudioStreamMode Stream transfer contract. format: AudioFormat Negotiated audio format. bufferFrames: uint32 Buffer size in frames. quantumFrames: uint32 Processing quantum in frames. bufferCount: uint32 Backend buffer count. sampleBytes: uint16 Bytes per sample. frameBytes: uint32 Bytes per interleaved frame. planeBytes: uint32 Bytes per channel plane when using planar buffers. flags: AudioStreamFlags Effective stream flags.