ByteBuffer import { ByteBuffer } from "destack:bytes"; Growable byte buffer. export class ByteBuffer { storage: Unique<[MaybeUninit]>; initializedLength: isize; allocatedCapacity: usize; static new(): ^ByteBuffer; static withCapacity(capacity: usize): ^ByteBuffer; static from(bytes: &'a readonly [uint8]): ^ByteBuffer; get length(): isize; get size(): isize; get capacity(): usize; get isEmpty(): boolean; reserve(additional: usize): void; clear(): void; compact(): void; writeByte(value: uint8): void; write(bytes: &'b readonly [uint8]): void; fill(value: uint8, count: isize): void; asBytes(): WithAccess<&[uint8], A>; toBytes(): readonly [uint8]; intoBytes(): readonly [uint8]; } language/library/src/bytes/buffer.ds:7:98 Members storage: Unique<[MaybeUninit]> The owned byte storage. initializedLength: isize The initialized byte count. allocatedCapacity: usize The allocated byte capacity. static new(): ^ByteBuffer Create an empty byte buffer. static withCapacity(capacity: usize): ^ByteBuffer Create a byte buffer with room for at least capacity bytes. static from(bytes: &'a readonly [uint8]): ^ByteBuffer Create a byte buffer containing bytes. get length(): isize Return the initialized byte count. get size(): isize Return the initialized byte count. get capacity(): usize Return the allocated byte capacity. get isEmpty(): boolean Return whether this buffer has no initialized bytes. reserve(additional: usize): void Reserve room for at least additional more bytes. clear(): void Remove all initialized bytes. compact(): void Release unused capacity. writeByte(value: uint8): void Append one byte. write(bytes: &'b readonly [uint8]): void Append bytes. fill(value: uint8, count: isize): void Append count copies of value. asBytes(): WithAccess<&[uint8], A> Borrow initialized bytes. toBytes(): readonly [uint8] Clone initialized bytes into immutable storage. intoBytes(): readonly [uint8] Move initialized bytes into immutable storage.