ComputeMeshBinding import { ComputeMeshBinding } from "destack:compute/binding"; Compute mesh binding family. export interface ComputeMeshBinding { create(devices: &'a readonly [Device], axes: &'b readonly [MeshAxis]): Mesh; axes(mesh: &'a readonly Mesh): &readonly [MeshAxis]; devices(mesh: &'a readonly Mesh): &readonly [Device]; rank(mesh: &'a readonly Mesh): usize; size(mesh: &'a readonly Mesh): usize; } language/library/src/compute/binding/mesh.ds:5:45 Members create(devices: &'a readonly [Device], axes: &'b readonly [MeshAxis]): Mesh Create a mesh from devices and named axes. axes(mesh: &'a readonly Mesh): &readonly [MeshAxis] Return the mesh axes. devices(mesh: &'a readonly Mesh): &readonly [Device] Return the devices in row-major mesh order. rank(mesh: &'a readonly Mesh): usize Return the number of mesh axes. size(mesh: &'a readonly Mesh): usize Return the total number of devices.