DeviceLimits import { DeviceLimits } from "destack:compute"; Portable compute limits for one device. export struct DeviceLimits { maxBufferBytes: usize; minBufferAlignment: usize; maxWorkgroupsX: uint32; maxWorkgroupsY: uint32; maxWorkgroupsZ: uint32; maxWorkgroupSizeX: uint32; maxWorkgroupSizeY: uint32; maxWorkgroupSizeZ: uint32; maxWorkgroupInvocations: uint32; maxWorkgroupMemoryBytes: usize; } language/library/src/compute/capability.ds:35:65 Members maxBufferBytes: usize Maximum bytes in one buffer. minBufferAlignment: usize Minimum byte alignment for buffer offsets. maxWorkgroupsX: uint32 Maximum workgroups in x. maxWorkgroupsY: uint32 Maximum workgroups in y. maxWorkgroupsZ: uint32 Maximum workgroups in z. maxWorkgroupSizeX: uint32 Maximum workgroup size in x. maxWorkgroupSizeY: uint32 Maximum workgroup size in y. maxWorkgroupSizeZ: uint32 Maximum workgroup size in z. maxWorkgroupInvocations: uint32 Maximum invocations in one workgroup. maxWorkgroupMemoryBytes: usize Maximum bytes of workgroup memory.