# CameraPlane

`import { CameraPlane } from "destack:device/binding";`

Camera frame plane.

```ds title="CameraPlane"
export struct CameraPlane {
    offsetBytes: uint32;
    byteCount: uint32;
    rowStrideBytes: uint32;
    pixelStrideBytes: uint32;
}
```

[language/library/src/device/binding/camera.ds:160:169](https://github.com/destack-sh/destack/blob/main/language/library/src/device/binding/camera.ds#L160-L169)

## Members

### `offsetBytes: uint32`

Plane byte offset in the output buffer.

### `byteCount: uint32`

Plane byte length in the output buffer.

### `rowStrideBytes: uint32`

Plane row stride in bytes.

### `pixelStrideBytes: uint32`

Plane pixel stride in bytes.
