CameraPlane import { CameraPlane } from "destack:device/binding"; Camera frame plane. export struct CameraPlane { offsetBytes: uint32; byteCount: uint32; rowStrideBytes: uint32; pixelStrideBytes: uint32; } language/library/src/device/binding/camera.ds:160:169 Members offsetBytes: uint32 Plane byte offset in the output buffer. byteCount: uint32 Plane byte length in the output buffer. rowStrideBytes: uint32 Plane row stride in bytes. pixelStrideBytes: uint32 Plane pixel stride in bytes.