# GPU_SHADER_VISIBILITY_FRAGMENT

`import { GPU_SHADER_VISIBILITY_FRAGMENT } from "destack:gpu/binding";`

Shader visibility bit for fragment shaders.

```ds title="GPU_SHADER_VISIBILITY_FRAGMENT"
const GPU_SHADER_VISIBILITY_FRAGMENT: GpuShaderVisibilityMask
```

[language/library/src/gpu/binding/bind.ds:21](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/bind.ds#L21)
