# GPU_TEXTURE_ACCESS_COLOR_TARGET

`import { GPU_TEXTURE_ACCESS_COLOR_TARGET } from "destack:gpu/binding";`

Texture access bit for color render targets.

```ds title="GPU_TEXTURE_ACCESS_COLOR_TARGET"
const GPU_TEXTURE_ACCESS_COLOR_TARGET: GpuTextureAccess
```

[language/library/src/gpu/binding/resource.ds:606](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L606)
