# GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ

`import { GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ } from "destack:gpu/binding";`

Texture access bit for read-only depth-stencil use.

```ds title="GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ"
const GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ: GpuTextureAccess
```

[language/library/src/gpu/binding/resource.ds:608](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L608)
