# GPU_TEXTURE_ACCESS_DEPTH_STENCIL_WRITE

`import { GPU_TEXTURE_ACCESS_DEPTH_STENCIL_WRITE } from "destack:gpu/binding";`

Texture access bit for writable depth-stencil use.

```ds title="GPU_TEXTURE_ACCESS_DEPTH_STENCIL_WRITE"
const GPU_TEXTURE_ACCESS_DEPTH_STENCIL_WRITE: GpuTextureAccess
```

[language/library/src/gpu/binding/resource.ds:610](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L610)
