# GPU_TEXTURE_ACCESS_STORAGE_READ_WRITE

`import { GPU_TEXTURE_ACCESS_STORAGE_READ_WRITE } from "destack:gpu/binding";`

Texture access bit for read-write storage use.

```ds title="GPU_TEXTURE_ACCESS_STORAGE_READ_WRITE"
const GPU_TEXTURE_ACCESS_STORAGE_READ_WRITE: GpuTextureAccess
```

[language/library/src/gpu/binding/resource.ds:616](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L616)
