# GPU_TEXTURE_ACCESS_TRANSIENT

`import { GPU_TEXTURE_ACCESS_TRANSIENT } from "destack:gpu/binding";`

Texture access bit for transient render-attachment allocation.

```ds title="GPU_TEXTURE_ACCESS_TRANSIENT"
const GPU_TEXTURE_ACCESS_TRANSIENT: GpuTextureAccess
```

[language/library/src/gpu/binding/resource.ds:620](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L620)
