# GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8

`import { GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8 } from "destack:gpu/binding";`

32-bit floating-point depth with stencil.

```ds title="GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8"
const GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:222](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L222)
