# GPU_TEXTURE_FORMAT_R32_FLOAT

`import { GPU_TEXTURE_FORMAT_R32_FLOAT } from "destack:gpu/binding";`

32-bit floating-point red.

```ds title="GPU_TEXTURE_FORMAT_R32_FLOAT"
const GPU_TEXTURE_FORMAT_R32_FLOAT: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:154](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L154)
