# GPU_TEXTURE_FORMAT_R32_UINT

`import { GPU_TEXTURE_FORMAT_R32_UINT } from "destack:gpu/binding";`

32-bit unsigned red integer.

```ds title="GPU_TEXTURE_FORMAT_R32_UINT"
const GPU_TEXTURE_FORMAT_R32_UINT: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:150](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L150)
