# GPU_TEXTURE_FORMAT_RG16_SNORM

`import { GPU_TEXTURE_FORMAT_RG16_SNORM } from "destack:gpu/binding";`

16-bit signed normalized red-green.

```ds title="GPU_TEXTURE_FORMAT_RG16_SNORM"
const GPU_TEXTURE_FORMAT_RG16_SNORM: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:162](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L162)
