# GPU_TEXTURE_FORMAT_RG32_SINT

`import { GPU_TEXTURE_FORMAT_RG32_SINT } from "destack:gpu/binding";`

32-bit signed red-green integer.

```ds title="GPU_TEXTURE_FORMAT_RG32_SINT"
const GPU_TEXTURE_FORMAT_RG32_SINT: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:192](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L192)
