# GPU_TEXTURE_FORMAT_RG8_UNORM

`import { GPU_TEXTURE_FORMAT_RG8_UNORM } from "destack:gpu/binding";`

8-bit normalized red-green.

```ds title="GPU_TEXTURE_FORMAT_RG8_UNORM"
const GPU_TEXTURE_FORMAT_RG8_UNORM: GpuTextureFormat
```

[language/library/src/gpu/binding/resource.ds:142](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/resource.ds#L142)
