# GPU_VERTEX_FORMAT_FLOAT32X3

`import { GPU_VERTEX_FORMAT_FLOAT32X3 } from "destack:gpu/binding";`

32-bit float x3 vertex format.

```ds title="GPU_VERTEX_FORMAT_FLOAT32X3"
const GPU_VERTEX_FORMAT_FLOAT32X3: GpuVertexFormat
```

[language/library/src/gpu/binding/pipeline.ds:128](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/pipeline.ds#L128)
