# GPU_VERTEX_FORMAT_SINT32

`import { GPU_VERTEX_FORMAT_SINT32 } from "destack:gpu/binding";`

Signed 32-bit vertex format.

```ds title="GPU_VERTEX_FORMAT_SINT32"
const GPU_VERTEX_FORMAT_SINT32: GpuVertexFormat
```

[language/library/src/gpu/binding/pipeline.ds:140](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/pipeline.ds#L140)
