# GPU_VERTEX_FORMAT_UINT16

`import { GPU_VERTEX_FORMAT_UINT16 } from "destack:gpu/binding";`

Unsigned 16-bit scalar vertex format.

```ds title="GPU_VERTEX_FORMAT_UINT16"
const GPU_VERTEX_FORMAT_UINT16: GpuVertexFormat
```

[language/library/src/gpu/binding/pipeline.ds:160](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/pipeline.ds#L160)
