GpuAddressMode import { GpuAddressMode } from "destack:gpu/binding"; Texture address mode selector. export enum GpuAddressMode { ClampToEdge = 1, Repeat = 2, MirrorRepeat = 3, ClampToBorder = 4, } language/library/src/gpu/binding/resource.ds:527:536 Variants ClampToEdge = 1 Clamp coordinates to the texture edge. Repeat = 2 Repeat coordinates in a tiling pattern. MirrorRepeat = 3 Repeat coordinates with alternating mirroring. ClampToBorder = 4 Clamp coordinates to the configured border color.