GpuCompareFunction import { GpuCompareFunction } from "destack:gpu/binding"; Depth or stencil compare selector. export enum GpuCompareFunction { Never = 1, Less = 2, Equal = 3, LessEqual = 4, Greater = 5, NotEqual = 6, GreaterEqual = 7, Always = 8, } language/library/src/gpu/binding/resource.ds:361:378 Variants Never = 1 Comparison always fails. Less = 2 Pass when source is less than destination. Equal = 3 Pass when source equals destination. LessEqual = 4 Pass when source is less than or equal to destination. Greater = 5 Pass when source is greater than destination. NotEqual = 6 Pass when source does not equal destination. GreaterEqual = 7 Pass when source is greater than or equal to destination. Always = 8 Comparison always passes.