GpuPolygonMode import { GpuPolygonMode } from "destack:gpu/binding"; Polygon rasterization selector. export enum GpuPolygonMode { Fill = 0, Line = 1, Point = 2, } language/library/src/gpu/binding/pipeline.ds:241:248 Variants Fill = 0 Rasterize filled polygons. Line = 1 Rasterize polygon edges as lines. Point = 2 Rasterize polygon vertices as points.