GpuShaderFormat import { GpuShaderFormat } from "destack:gpu/binding"; Shader binary format selector. export enum GpuShaderFormat { Wgsl = 1, SpirV = 2, Msl = 3, HlslOrDxil = 4, Glsl = 5, } language/library/src/gpu/binding/pipeline.ds:25:36 Variants Wgsl = 1 WGSL shader source text. SpirV = 2 SPIR-V shader binary. Msl = 3 Metal shading language source text. HlslOrDxil = 4 HLSL or DXIL shader payload. Glsl = 5 GLSL shader source text.