GpuStorageTextureAccess import { GpuStorageTextureAccess } from "destack:gpu/binding"; Storage-texture access selector. export enum GpuStorageTextureAccess { WriteOnly = 1, ReadOnly = 2, ReadWrite = 3, Atomic = 4, } language/library/src/gpu/binding/bind.ds:60:69 Variants WriteOnly = 1 Write-only storage-texture access. ReadOnly = 2 Read-only storage-texture access. ReadWrite = 3 Read-write storage-texture access. Atomic = 4 Atomic storage-texture access.