GpuTextureAspect import { GpuTextureAspect } from "destack:gpu/binding"; Texture aspect selector. export enum GpuTextureAspect { All = 1, StencilOnly = 2, DepthOnly = 3, Plane0 = 4, Plane1 = 5, Plane2 = 6, } language/library/src/gpu/binding/resource.ds:511:524 Variants All = 1 Select all color or depth-stencil aspects. StencilOnly = 2 Select only the stencil aspect. DepthOnly = 3 Select only the depth aspect. Plane0 = 4 Select only plane 0. Plane1 = 5 Select only plane 1. Plane2 = 6 Select only plane 2.