destack:gpu/binding import destack:gpu/binding Structs - GpuAdapter — GPU adapter. - GpuAdapterFormatCapabilities — Adapter texture format capabilities. - GpuAdapterLimits — Normalized adapter limits. - GpuAdapterRequest — Adapter discovery options. - GpuBindGroupBufferResource — Buffer bind group resource payload. - GpuBindGroupDescriptor — Bind group descriptor. - GpuBindGroupEntry — Bind group resource entry. - GpuBindGroupExternalTextureResource — External-texture bind group resource payload. - GpuBindGroupLayoutBufferResource — Buffer bind group layout resource payload. - GpuBindGroupLayoutDescriptor — Bind group layout descriptor. - GpuBindGroupLayoutEntry — Bind group layout entry. - GpuBindGroupLayoutExternalTextureResource — External-texture bind group layout resource payload. - GpuBindGroupLayoutSampledTextureResource — Sampled-texture bind group layout resource payload. - GpuBindGroupLayoutSamplerResource — Sampler bind group layout resource payload. - GpuBindGroupLayoutStorageTextureResource — Storage-texture bind group layout resource payload. - GpuBindGroupSamplerResource — Sampler bind group resource payload. - GpuBindGroupTextureResource — Texture bind group resource payload. - GpuBlendComponent — Blend component descriptor. - GpuBlendState — Blend-state descriptor. - GpuBufferCopy — Buffer copy source or destination descriptor. - GpuBufferCopyLayout — Buffer copy layout descriptor. - GpuBufferDescriptor — GPU buffer descriptor. - GpuBufferState — GPU buffer state. - GpuBufferTransition — Buffer transition descriptor. - GpuCapturedError — Captured device error snapshot. - GpuColor — RGBA clear color. - GpuColorTargetState — Color-target descriptor. - GpuCommandBufferDescriptor — Command buffer descriptor. - GpuCommandEncoderDescriptor — Command encoder descriptor. - GpuCompilationInfo — Shader-compilation information snapshot. - GpuCompilationMessage — Shader-compilation message descriptor. - GpuComputePassDescriptor — Compute pass descriptor. - GpuComputePipelineDescriptor — Compute pipeline descriptor. - GpuComputeState — Compute-state descriptor. - GpuDepthStencilState — Depth-stencil-state descriptor. - GpuDevice — GPU device. - GpuDeviceDescriptor — GPU device descriptor. - GpuDeviceStatus — Runtime-visible device status. - GpuExtent3D — 3D extent descriptor. - GpuExternalTextureDescriptor — External texture descriptor. - GpuExternalTextureTransferFunction — External-texture transfer-function parameters. - GpuFenceDescriptor — Fence descriptor. - GpuFragmentState — Fragment-state descriptor. - GpuManualMemoryHint — Manual memory-allocation guidance. - GpuMappedBufferRange — GPU mapped buffer range. - GpuMultisampleState — Multisample-state descriptor. - GpuOcclusionQueryType — Occlusion query-set type. - GpuPassTimestampWrites — Pass timestamp-write descriptor. - GpuPipelineConstant — Pipeline constants descriptor. - GpuPipelineLayoutDescriptor — Pipeline layout descriptor. - GpuPipelineStatisticsQueryType — Pipeline-statistics query-set type. - GpuPresentationEvent — Presentation event. - GpuPresentationSubscription — Presentation event subscription. - GpuPresentRequest — Present request. - GpuPrimitiveState — Primitive-state descriptor. - GpuQuerySetDescriptor — Query set descriptor. - GpuQuerySetState — Query set state. - GpuRenderBundleDescriptor — Render bundle descriptor. - GpuRenderBundleEncoderDescriptor — Render bundle encoder descriptor. - GpuRenderPassColorAttachment — Render-pass color-attachment descriptor. - GpuRenderPassDepthStencilAttachment — Render-pass depth-stencil-attachment descriptor. - GpuRenderPassDescriptor — Render pass descriptor. - GpuRenderPipelineDescriptor — Render pipeline descriptor. - GpuRenderState — Render-state descriptor. - GpuSamplerDescriptor — GPU sampler descriptor. - GpuShaderDescriptor — GPU shader module descriptor. - GpuShaderRuntimeChecks — Shader runtime-check policy. - GpuStencilFaceState — Stencil-face-state descriptor. - GpuSurfaceCapabilities — Present surface capabilities. - GpuSurfaceDescriptor — Surface configuration descriptor. - GpuSurfaceFrame — Acquired surface frame. - GpuSurfaceHdrMetadata — Surface HDR metadata. - GpuSurfaceState — Present surface status. - GpuTextureCopy — Texture copy source or destination descriptor. - GpuTextureDescriptor — GPU texture descriptor. - GpuTextureState — GPU texture state. - GpuTextureSubresourceRange — Texture subresource selector for one transition. - GpuTextureTransition — Texture transition descriptor. - GpuTextureViewDescriptor — GPU texture view descriptor. - GpuTimestampQueryType — Timestamp query-set type. - GpuVertexAttribute — Vertex attribute descriptor. - GpuVertexBufferLayout — Vertex buffer layout descriptor. - GpuVertexState — Vertex-state descriptor. Enums - GpuAdapterType — GPU adapter category. - GpuAddressMode — Texture address mode selector. - GpuBackend — GPU backend selector. - GpuBlendFactor — Blend factor selector. - GpuBlendOperation — Blend operation selector. - GpuBufferBindingType — Buffer binding layout selector. - GpuBufferMapState — Buffer map-state selector. - GpuCompareFunction — Depth or stencil compare selector. - GpuCompilationMessageKind — Shader-compilation message kind. - GpuCompositeAlphaMode — Surface composite alpha mode. - GpuCullMode — Face-culling selector. - GpuDeviceLossReason — Device-loss reason category. - GpuErrorFilter — Device error-scope filter selector. - GpuExternalTextureFormat — External-texture format selector. - GpuFeatureId — Stable GPU feature identifier. - GpuFenceMode — Fence mode selector. - GpuFilterMode — Texture filter mode selector. - GpuFrontFace — Front-face winding selector. - GpuIndexFormat — Index element format selector. - GpuLoadOp — Render-pass load operation selector. - GpuMapMode — Buffer mapping mode. - GpuMemoryHint — Device-memory allocation hint selector. - GpuMipmapFilterMode — Texture mipmap filter mode selector. - GpuPolygonMode — Polygon rasterization selector. - GpuPowerPreference — Power preference for adapter selection. - GpuPresentationOverflow — Presentation event overflow policy. - GpuPresentationResult — Presentation result. - GpuPresentMode — Surface present mode. - GpuPrimitiveTopology — Primitive topology selector. - GpuSamplerBindingType — Sampler binding layout selector. - GpuSamplerBorderColor — Sampler border color selector. - GpuShaderFormat — Shader binary format selector. - GpuStencilOperation — Stencil operation selector. - GpuStorageTextureAccess — Storage-texture access selector. - GpuStoreOp — Render-pass store operation selector. - GpuSurfaceAcquireStatus — Surface acquisition status. - GpuSurfaceStatus — Surface lifecycle status. - GpuTextureAspect — Texture aspect selector. - GpuTextureDimension — Texture dimension selector. - GpuTextureSampleType — Texture sample-type selector. - GpuTextureViewDimension — Texture view-dimension selector. - GpuTraceMode — Device tracing mode selector. - GpuVertexStepMode — Vertex layout step mode selector. Newtypes - GpuAdapterHandle — Handle for one GPU adapter endpoint. - GpuBindGroupHandle — Handle for one GPU bind group endpoint. - GpuBindGroupLayoutHandle — Handle for one GPU bind group layout endpoint. - GpuBindGroupLayoutResource — Bind group layout resource payload. - GpuBindGroupResource — Bind group resource payload. - GpuBufferAccess — Buffer access bitset for explicit resource transitions. - GpuBufferHandle — Handle for one GPU buffer endpoint. - GpuBufferUsage — GPU buffer usage bitset. - GpuColorWriteMask — Color-write channel mask. - GpuCommandBufferHandle — Handle for one finished GPU command buffer. - GpuCommandEncoderHandle — Handle for one GPU command encoder. - GpuComputePassHandle — Handle for one active GPU compute-pass endpoint. - GpuDeviceHandle — Handle for one GPU device endpoint. - GpuExternalTextureHandle — Handle for one GPU external-texture endpoint. - GpuFenceHandle — Handle for one GPU synchronization fence endpoint. - GpuPipelineHandle — Handle for one GPU pipeline endpoint. - GpuPipelineLayoutHandle — Handle for one GPU pipeline layout endpoint. - GpuPipelineStatisticsMask — Pipeline-statistics query bitset. - GpuPresentationHandle — Handle for one GPU presentation event subscription. - GpuQuerySetHandle — Handle for one GPU query set endpoint. - GpuQuerySetType — Query-set type payload. - GpuQueueHandle — Handle for one GPU queue endpoint. - GpuRenderBundleEncoderHandle — Handle for one GPU render-bundle-encoder endpoint. - GpuRenderBundleHandle — Handle for one GPU render-bundle endpoint. - GpuRenderPassHandle — Handle for one active GPU render-pass endpoint. - GpuSamplerHandle — Handle for one GPU sampler endpoint. - GpuShaderHandle — Handle for one GPU shader module endpoint. - GpuShaderVisibilityMask — Shader stage visibility bitset. - GpuSurfaceHandle — Handle for one GPU surface endpoint. - GpuSurfaceTimingFlags — Surface timing flags. - GpuTextureAccess — Texture access bitset for explicit resource transitions. - GpuTextureFormat — Typed GPU texture-format identifier. - GpuTextureFormatFeatureFlags — Texture-format feature bitset. - GpuTextureHandle — Handle for one GPU texture endpoint. - GpuTextureUsage — GPU texture usage bitset. - GpuTextureViewHandle — Handle for one GPU texture-view endpoint. - GpuVertexFormat — Typed GPU vertex-format identifier. Interfaces - GpuAdapterBinding — Adapter binding family. - GpuBindBinding — Bind binding family. - GpuBinding — GPU binding family. - GpuCommandBinding — Command binding family. - GpuDebugBinding — Debug binding family. - GpuDeviceBinding — Device binding family. - GpuPipelineBinding — Pipeline binding family. - GpuPresentBinding — Present binding family. - GpuResourceBinding — Resource binding family. - GpuSyncBinding — Sync binding family. Constants - gpu — Current GPU binding family. - GPUBUFFERACCESSCOPYDST — Buffer access bit for copy destination. - GPUBUFFERACCESSCOPYSRC — Buffer access bit for copy source. - GPUBUFFERACCESSINDEX — Buffer access bit for index input. - GPUBUFFERACCESSINDIRECT — Buffer access bit for indirect input. - GPUBUFFERACCESSMAPREAD — Buffer access bit for read mapping. - GPUBUFFERACCESSMAPWRITE — Buffer access bit for write mapping. - GPUBUFFERACCESSQUERYRESOLVE — Buffer access bit for query resolve. - GPUBUFFERACCESSSTORAGEREADONLY — Buffer access bit for read-only storage binding. - GPUBUFFERACCESSSTORAGEREADWRITE — Buffer access bit for read-write storage binding. - GPUBUFFERACCESSUNIFORM — Buffer access bit for uniform binding. - GPUBUFFERACCESSVERTEX — Buffer access bit for vertex input. - GPUBUFFERUSAGEBLASINPUT — Buffer usage bit for bottom-level acceleration-structure input. - GPUBUFFERUSAGECOPYDST — Buffer usage bit for copy destination. - GPUBUFFERUSAGECOPYSRC — Buffer usage bit for copy source. - GPUBUFFERUSAGEINDEX — Buffer usage bit for index input. - GPUBUFFERUSAGEINDIRECT — Buffer usage bit for indirect input. - GPUBUFFERUSAGEMAPREAD — Buffer usage bit for read mapping. - GPUBUFFERUSAGEMAPWRITE — Buffer usage bit for write mapping. - GPUBUFFERUSAGEQUERYRESOLVE — Buffer usage bit for query resolve. - GPUBUFFERUSAGESTORAGE — Buffer usage bit for storage binding. - GPUBUFFERUSAGETLASINPUT — Buffer usage bit for top-level acceleration-structure input. - GPUBUFFERUSAGEUNIFORM — Buffer usage bit for uniform binding. - GPUBUFFERUSAGEVERTEX — Buffer usage bit for vertex input. - GPUCOLORWRITEALL — Color-write bits for RGBA. - GPUCOLORWRITEALPHA — Color-write bit for alpha. - GPUCOLORWRITEBLUE — Color-write bit for blue. - GPUCOLORWRITECOLOR — Color-write bits for RGB. - GPUCOLORWRITEGREEN — Color-write bit for green. - GPUCOLORWRITERED — Color-write bit for red. - GPUPIPELINESTATISTICSCLIPPERINVOCATIONS — Pipeline-statistics bit for clipper invocations. - GPUPIPELINESTATISTICSCLIPPERPRIMITIVESOUT — Pipeline-statistics bit for unclipped primitives. - GPUPIPELINESTATISTICSCOMPUTESHADERINVOCATIONS — Pipeline-statistics bit for compute-shader invocations. - GPUPIPELINESTATISTICSFRAGMENTSHADERINVOCATIONS — Pipeline-statistics bit for fragment-shader invocations. - GPUPIPELINESTATISTICSVERTEXSHADERINVOCATIONS — Pipeline-statistics bit for vertex-shader invocations. - GPUSHADERVISIBILITYCOMPUTE — Shader visibility bit for compute shaders. - GPUSHADERVISIBILITYFRAGMENT — Shader visibility bit for fragment shaders. - GPUSHADERVISIBILITYVERTEX — Shader visibility bit for vertex shaders. - GPUSURFACETIMINGCOMPOSITORLATENCY — Backend can report compositor latency. - GPUSURFACETIMINGPRESENTATION — Backend can report presentation events. - GPUSURFACETIMINGPRESENTEDAT — Backend can report actual presentation timestamps. - GPUSURFACETIMINGREFRESHINTERVAL — Backend can report refresh intervals. - GPUSURFACETIMINGREQUESTEDPRESENTAT — Backend can accept requested presentation timestamps. - GPUTEXTUREACCESSCOLORTARGET — Texture access bit for color render targets. - GPUTEXTUREACCESSCOPYDST — Texture access bit for copy destination. - GPUTEXTUREACCESSCOPYSRC — Texture access bit for copy source. - GPUTEXTUREACCESSDEPTHSTENCILREAD — Texture access bit for read-only depth-stencil use. - GPUTEXTUREACCESSDEPTHSTENCILWRITE — Texture access bit for writable depth-stencil use. - GPUTEXTUREACCESSPRESENT — Texture access bit for presentation. - GPUTEXTUREACCESSRESOURCE — Texture access bit for sampled or fetched resources. - GPUTEXTUREACCESSSTORAGEATOMIC — Texture access bit for atomic storage use. - GPUTEXTUREACCESSSTORAGEREADONLY — Texture access bit for read-only storage use. - GPUTEXTUREACCESSSTORAGEREADWRITE — Texture access bit for read-write storage use. - GPUTEXTUREACCESSSTORAGEWRITEONLY — Texture access bit for write-only storage use. - GPUTEXTUREACCESSTRANSIENT — Texture access bit for transient render-attachment allocation. - GPUTEXTUREACCESSUNINITIALIZED — Texture access bit for uninitialized state. - GPUTEXTUREFORMATASTC10X10HDR — ASTC 10x10 HDR. - GPUTEXTUREFORMATASTC10X10UNORM — ASTC 10x10 unorm. - GPUTEXTUREFORMATASTC10X10UNORMSRGB — ASTC 10x10 sRGB. - GPUTEXTUREFORMATASTC10X5HDR — ASTC 10x5 HDR. - GPUTEXTUREFORMATASTC10X5UNORM — ASTC 10x5 unorm. - GPUTEXTUREFORMATASTC10X5UNORMSRGB — ASTC 10x5 sRGB. - GPUTEXTUREFORMATASTC10X6HDR — ASTC 10x6 HDR. - GPUTEXTUREFORMATASTC10X6UNORM — ASTC 10x6 unorm. - GPUTEXTUREFORMATASTC10X6UNORMSRGB — ASTC 10x6 sRGB. - GPUTEXTUREFORMATASTC10X8HDR — ASTC 10x8 HDR. - GPUTEXTUREFORMATASTC10X8UNORM — ASTC 10x8 unorm. - GPUTEXTUREFORMATASTC10X8UNORMSRGB — ASTC 10x8 sRGB. - GPUTEXTUREFORMATASTC12X10HDR — ASTC 12x10 HDR. - GPUTEXTUREFORMATASTC12X10UNORM — ASTC 12x10 unorm. - GPUTEXTUREFORMATASTC12X10UNORMSRGB — ASTC 12x10 sRGB. - GPUTEXTUREFORMATASTC12X12HDR — ASTC 12x12 HDR. - GPUTEXTUREFORMATASTC12X12UNORM — ASTC 12x12 unorm. - GPUTEXTUREFORMATASTC12X12UNORMSRGB — ASTC 12x12 sRGB. - GPUTEXTUREFORMATASTC4X4HDR — ASTC 4x4 HDR. - GPUTEXTUREFORMATASTC4X4UNORM — ASTC 4x4 unorm. - GPUTEXTUREFORMATASTC4X4UNORMSRGB — ASTC 4x4 sRGB. - GPUTEXTUREFORMATASTC5X4HDR — ASTC 5x4 HDR. - GPUTEXTUREFORMATASTC5X4UNORM — ASTC 5x4 unorm. - GPUTEXTUREFORMATASTC5X4UNORMSRGB — ASTC 5x4 sRGB. - GPUTEXTUREFORMATASTC5X5HDR — ASTC 5x5 HDR. - GPUTEXTUREFORMATASTC5X5UNORM — ASTC 5x5 unorm. - GPUTEXTUREFORMATASTC5X5UNORMSRGB — ASTC 5x5 sRGB. - GPUTEXTUREFORMATASTC6X5HDR — ASTC 6x5 HDR. - GPUTEXTUREFORMATASTC6X5UNORM — ASTC 6x5 unorm. - GPUTEXTUREFORMATASTC6X5UNORMSRGB — ASTC 6x5 sRGB. - GPUTEXTUREFORMATASTC6X6HDR — ASTC 6x6 HDR. - GPUTEXTUREFORMATASTC6X6UNORM — ASTC 6x6 unorm. - GPUTEXTUREFORMATASTC6X6UNORMSRGB — ASTC 6x6 sRGB. - GPUTEXTUREFORMATASTC8X5HDR — ASTC 8x5 HDR. - GPUTEXTUREFORMATASTC8X5UNORM — ASTC 8x5 unorm. - GPUTEXTUREFORMATASTC8X5UNORMSRGB — ASTC 8x5 sRGB. - GPUTEXTUREFORMATASTC8X6HDR — ASTC 8x6 HDR. - GPUTEXTUREFORMATASTC8X6UNORM — ASTC 8x6 unorm. - GPUTEXTUREFORMATASTC8X6UNORMSRGB — ASTC 8x6 sRGB. - GPUTEXTUREFORMATASTC8X8HDR — ASTC 8x8 HDR. - GPUTEXTUREFORMATASTC8X8UNORM — ASTC 8x8 unorm. - GPUTEXTUREFORMATASTC8X8UNORMSRGB — ASTC 8x8 sRGB. - GPUTEXTUREFORMATBC1RGBAUNORM — BC1 RGBA unorm. - GPUTEXTUREFORMATBC1RGBAUNORMSRGB — BC1 RGBA sRGB. - GPUTEXTUREFORMATBC2RGBAUNORM — BC2 RGBA unorm. - GPUTEXTUREFORMATBC2RGBAUNORMSRGB — BC2 RGBA sRGB. - GPUTEXTUREFORMATBC3RGBAUNORM — BC3 RGBA unorm. - GPUTEXTUREFORMATBC3RGBAUNORMSRGB — BC3 RGBA sRGB. - GPUTEXTUREFORMATBC4RSNORM — BC4 red snorm. - GPUTEXTUREFORMATBC4RUNORM — BC4 red unorm. - GPUTEXTUREFORMATBC5RGSNORM — BC5 red-green snorm. - GPUTEXTUREFORMATBC5RGUNORM — BC5 red-green unorm. - GPUTEXTUREFORMATBC6HRGBFLOAT — BC6H RGB signed float. - GPUTEXTUREFORMATBC6HRGBUFLOAT — BC6H RGB unsigned float. - GPUTEXTUREFORMATBC7RGBAUNORM — BC7 RGBA unorm. - GPUTEXTUREFORMATBC7RGBAUNORMSRGB — BC7 RGBA sRGB. - GPUTEXTUREFORMATBGRA8UNORM — 8-bit normalized BGRA. - GPUTEXTUREFORMATBGRA8UNORMSRGB — 8-bit normalized sRGB BGRA. - GPUTEXTUREFORMATDEPTH16UNORM — 16-bit normalized depth. - GPUTEXTUREFORMATDEPTH24PLUS — At-least-24-bit depth. - GPUTEXTUREFORMATDEPTH24PLUSSTENCIL8 — At-least-24-bit depth with stencil. - GPUTEXTUREFORMATDEPTH32FLOAT — 32-bit floating-point depth. - GPUTEXTUREFORMATDEPTH32FLOATSTENCIL8 — 32-bit floating-point depth with stencil. - GPUTEXTUREFORMATEACR11SNORM — EAC red snorm. - GPUTEXTUREFORMATEACR11UNORM — EAC red unorm. - GPUTEXTUREFORMATEACRG11SNORM — EAC red-green snorm. - GPUTEXTUREFORMATEACRG11UNORM — EAC red-green unorm. - GPUTEXTUREFORMATETC2RGB8UNORM — ETC2 RGB8 unorm. - GPUTEXTUREFORMATETC2RGB8UNORMSRGB — ETC2 RGB8 sRGB. - GPUTEXTUREFORMATETC2RGB8A1UNORM — ETC2 RGB8A1 unorm. - GPUTEXTUREFORMATETC2RGB8A1UNORMSRGB — ETC2 RGB8A1 sRGB. - GPUTEXTUREFORMATETC2RGBA8UNORM — ETC2 RGBA8 unorm. - GPUTEXTUREFORMATETC2RGBA8UNORMSRGB — ETC2 RGBA8 sRGB. - GPUTEXTUREFORMATFEATUREBLENDABLE — Texture-format feature bit for blendable render attachments. - GPUTEXTUREFORMATFEATUREFILTERABLE — Texture-format feature bit for filterable sampling. - GPUTEXTUREFORMATFEATUREMULTISAMPLERESOLVE — Texture-format feature bit for multisample resolve targets. - GPUTEXTUREFORMATFEATUREMULTISAMPLEX16 — Texture-format feature bit for sample count 16. - GPUTEXTUREFORMATFEATUREMULTISAMPLEX2 — Texture-format feature bit for sample count 2. - GPUTEXTUREFORMATFEATUREMULTISAMPLEX4 — Texture-format feature bit for sample count 4. - GPUTEXTUREFORMATFEATUREMULTISAMPLEX8 — Texture-format feature bit for sample count 8. - GPUTEXTUREFORMATFEATURESTORAGEATOMIC — Texture-format feature bit for atomic storage access. - GPUTEXTUREFORMATFEATURESTORAGEREADONLY — Texture-format feature bit for read-only storage access. - GPUTEXTUREFORMATFEATURESTORAGEREADWRITE — Texture-format feature bit for read-write storage access. - GPUTEXTUREFORMATFEATURESTORAGEWRITEONLY — Texture-format feature bit for write-only storage access. - GPUTEXTUREFORMATNV12 — Two-plane NV12 YUV. - GPUTEXTUREFORMATP010 — Two-plane P010 YUV. - GPUTEXTUREFORMATR16FLOAT — 16-bit floating-point red. - GPUTEXTUREFORMATR16SINT — 16-bit signed red integer. - GPUTEXTUREFORMATR16SNORM — 16-bit signed normalized red. - GPUTEXTUREFORMATR16UINT — 16-bit unsigned red integer. - GPUTEXTUREFORMATR16UNORM — 16-bit normalized red. - GPUTEXTUREFORMATR32FLOAT — 32-bit floating-point red. - GPUTEXTUREFORMATR32SINT — 32-bit signed red integer. - GPUTEXTUREFORMATR32UINT — 32-bit unsigned red integer. - GPUTEXTUREFORMATR64UINT — 64-bit unsigned red integer. - GPUTEXTUREFORMATR8SINT — 8-bit signed red integer. - GPUTEXTUREFORMATR8SNORM — 8-bit signed normalized red. - GPUTEXTUREFORMATR8UINT — 8-bit unsigned red integer. - GPUTEXTUREFORMATR8UNORM — 8-bit normalized red. - GPUTEXTUREFORMATRG11B10UFLOAT — Packed unsigned float RG11B10. - GPUTEXTUREFORMATRG16FLOAT — 16-bit floating-point red-green. - GPUTEXTUREFORMATRG16SINT — 16-bit signed red-green integer. - GPUTEXTUREFORMATRG16SNORM — 16-bit signed normalized red-green. - GPUTEXTUREFORMATRG16UINT — 16-bit unsigned red-green integer. - GPUTEXTUREFORMATRG16UNORM — 16-bit normalized red-green. - GPUTEXTUREFORMATRG32FLOAT — 32-bit floating-point red-green. - GPUTEXTUREFORMATRG32SINT — 32-bit signed red-green integer. - GPUTEXTUREFORMATRG32UINT — 32-bit unsigned red-green integer. - GPUTEXTUREFORMATRG8SINT — 8-bit signed red-green integer. - GPUTEXTUREFORMATRG8SNORM — 8-bit signed normalized red-green. - GPUTEXTUREFORMATRG8UINT — 8-bit unsigned red-green integer. - GPUTEXTUREFORMATRG8UNORM — 8-bit normalized red-green. - GPUTEXTUREFORMATRGB10A2UINT — Packed unsigned RGB10A2. - GPUTEXTUREFORMATRGB10A2UNORM — Packed normalized RGB10A2. - GPUTEXTUREFORMATRGB9E5UFLOAT — Shared-exponent RGB. - GPUTEXTUREFORMATRGBA16FLOAT — 16-bit floating-point RGBA. - GPUTEXTUREFORMATRGBA16SINT — 16-bit signed RGBA integer. - GPUTEXTUREFORMATRGBA16SNORM — 16-bit signed normalized RGBA. - GPUTEXTUREFORMATRGBA16UINT — 16-bit unsigned RGBA integer. - GPUTEXTUREFORMATRGBA16UNORM — 16-bit normalized RGBA. - GPUTEXTUREFORMATRGBA32FLOAT — 32-bit floating-point RGBA. - GPUTEXTUREFORMATRGBA32SINT — 32-bit signed RGBA integer. - GPUTEXTUREFORMATRGBA32UINT — 32-bit unsigned RGBA integer. - GPUTEXTUREFORMATRGBA8SINT — 8-bit signed RGBA integer. - GPUTEXTUREFORMATRGBA8SNORM — 8-bit signed normalized RGBA. - GPUTEXTUREFORMATRGBA8UINT — 8-bit unsigned RGBA integer. - GPUTEXTUREFORMATRGBA8UNORM — 8-bit normalized RGBA. - GPUTEXTUREFORMATRGBA8UNORMSRGB — 8-bit normalized sRGB RGBA. - GPUTEXTUREFORMATSTENCIL8 — 8-bit stencil. - GPUTEXTUREUSAGECOPYDST — Texture usage bit for copy destination. - GPUTEXTUREUSAGECOPYSRC — Texture usage bit for copy source. - GPUTEXTUREUSAGERENDERATTACHMENT — Texture usage bit for render attachment. - GPUTEXTUREUSAGESTORAGEATOMIC — Texture usage bit for storage atomics. - GPUTEXTUREUSAGESTORAGEBINDING — Texture usage bit for storage-texture binding. - GPUTEXTUREUSAGETEXTUREBINDING — Texture usage bit for sampled-texture binding. - GPUTEXTUREUSAGETRANSIENT — Texture usage bit for transient attachments. - GPUVERTEXFORMATFLOAT16 — 16-bit float scalar vertex format. - GPUVERTEXFORMATFLOAT16X2 — 16-bit float x2 vertex format. - GPUVERTEXFORMATFLOAT16X4 — 16-bit float x4 vertex format. - GPUVERTEXFORMATFLOAT32 — 32-bit float vertex format. - GPUVERTEXFORMATFLOAT32X2 — 32-bit float x2 vertex format. - GPUVERTEXFORMATFLOAT32X3 — 32-bit float x3 vertex format. - GPUVERTEXFORMATFLOAT32X4 — 32-bit float x4 vertex format. - GPUVERTEXFORMATFLOAT64 — 64-bit float scalar vertex format. - GPUVERTEXFORMATFLOAT64X2 — 64-bit float x2 vertex format. - GPUVERTEXFORMATFLOAT64X3 — 64-bit float x3 vertex format. - GPUVERTEXFORMATFLOAT64X4 — 64-bit float x4 vertex format. - GPUVERTEXFORMATSINT16 — Signed 16-bit scalar vertex format. - GPUVERTEXFORMATSINT16X2 — Signed 16-bit x2 vertex format. - GPUVERTEXFORMATSINT16X4 — Signed 16-bit x4 vertex format. - GPUVERTEXFORMATSINT32 — Signed 32-bit vertex format. - GPUVERTEXFORMATSINT32X2 — Signed 32-bit x2 vertex format. - GPUVERTEXFORMATSINT32X3 — Signed 32-bit x3 vertex format. - GPUVERTEXFORMATSINT32X4 — Signed 32-bit x4 vertex format. - GPUVERTEXFORMATSINT8 — Signed 8-bit scalar vertex format. - GPUVERTEXFORMATSINT8X2 — Signed 8-bit x2 vertex format. - GPUVERTEXFORMATSINT8X4 — Signed 8-bit x4 vertex format. - GPUVERTEXFORMATSNORM16 — Signed normalized 16-bit scalar vertex format. - GPUVERTEXFORMATSNORM16X2 — Signed normalized 16-bit x2 vertex format. - GPUVERTEXFORMATSNORM16X4 — Signed normalized 16-bit x4 vertex format. - GPUVERTEXFORMATSNORM8 — Signed normalized 8-bit scalar vertex format. - GPUVERTEXFORMATSNORM8X2 — Signed normalized 8-bit x2 vertex format. - GPUVERTEXFORMATSNORM8X4 — Signed normalized 8-bit x4 vertex format. - GPUVERTEXFORMATUINT16 — Unsigned 16-bit scalar vertex format. - GPUVERTEXFORMATUINT16X2 — Unsigned 16-bit x2 vertex format. - GPUVERTEXFORMATUINT16X4 — Unsigned 16-bit x4 vertex format. - GPUVERTEXFORMATUINT32 — Unsigned 32-bit vertex format. - GPUVERTEXFORMATUINT32X2 — Unsigned 32-bit x2 vertex format. - GPUVERTEXFORMATUINT32X3 — Unsigned 32-bit x3 vertex format. - GPUVERTEXFORMATUINT32X4 — Unsigned 32-bit x4 vertex format. - GPUVERTEXFORMATUINT8 — Unsigned 8-bit scalar vertex format. - GPUVERTEXFORMATUINT8X2 — Unsigned 8-bit x2 vertex format. - GPUVERTEXFORMATUINT8X4 — Unsigned 8-bit x4 vertex format. - GPUVERTEXFORMATUNORM1010102 — Packed normalized 10:10:10:2 vertex format. - GPUVERTEXFORMATUNORM16 — Unsigned normalized 16-bit scalar vertex format. - GPUVERTEXFORMATUNORM16X2 — Unsigned normalized 16-bit x2 vertex format. - GPUVERTEXFORMATUNORM16X4 — Unsigned normalized 16-bit x4 vertex format. - GPUVERTEXFORMATUNORM8 — Unsigned normalized 8-bit scalar vertex format. - GPUVERTEXFORMATUNORM8X2 — Unsigned normalized 8-bit x2 vertex format. - GPUVERTEXFORMATUNORM8X4 — Unsigned normalized 8-bit x4 vertex format. - GPUVERTEXFORMATUNORM8X4BGRA — 8-bit BGRA normalized vertex format.