GpuBindGroupLayoutEntry import { GpuBindGroupLayoutEntry } from "destack:gpu/binding"; Bind group layout entry. export struct GpuBindGroupLayoutEntry { binding: uint32; visibility: GpuShaderVisibilityMask; bindingArrayCount: uint32; resource: GpuBindGroupLayoutResource; } language/library/src/gpu/binding/bind.ds:130:139 Members binding: uint32 Binding index. visibility: GpuShaderVisibilityMask Shader stage visibility mask. bindingArrayCount: uint32 Binding array length when this entry is array-backed. resource: GpuBindGroupLayoutResource Typed resource payload.