# GpuColorTargetState

`import { GpuColorTargetState } from "destack:gpu/binding";`

Color-target descriptor.

```ds title="GpuColorTargetState"
export struct GpuColorTargetState {
    format: GpuTextureFormat;
    blend: GpuBlendState;
    writeMask: GpuColorWriteMask;
}
```

[language/library/src/gpu/binding/pipeline.ds:337:344](https://github.com/destack-sh/destack/blob/main/language/library/src/gpu/binding/pipeline.ds#L337-L344)

## Members

### `format: GpuTextureFormat`

Render-target texture format identifier.

### `blend: GpuBlendState`

Blend-state descriptor when provided.

### `writeMask: GpuColorWriteMask`

Color-write channel mask.
