GpuColorTargetState import { GpuColorTargetState } from "destack:gpu/binding"; Color-target descriptor. export struct GpuColorTargetState { format: GpuTextureFormat; blend: GpuBlendState; writeMask: GpuColorWriteMask; } language/library/src/gpu/binding/pipeline.ds:337:344 Members format: GpuTextureFormat Render-target texture format identifier. blend: GpuBlendState Blend-state descriptor when provided. writeMask: GpuColorWriteMask Color-write channel mask.