GpuCompilationMessage import { GpuCompilationMessage } from "destack:gpu/binding"; Shader-compilation message descriptor. export struct GpuCompilationMessage { kind: GpuCompilationMessageKind; message: string; line: uint32; column: uint32; offset: uint32; length: uint32; } language/library/src/gpu/binding/pipeline.ds:49:62 Members kind: GpuCompilationMessageKind Message kind. message: string Human-readable message text. line: uint32 One-indexed source line number when available. column: uint32 One-indexed source column number when available. offset: uint32 Zero-based source byte offset when available. length: uint32 Source span length in bytes when available.