GpuDepthStencilState import { GpuDepthStencilState } from "destack:gpu/binding"; Depth-stencil-state descriptor. export struct GpuDepthStencilState { format: GpuTextureFormat; depthWriteEnabled: boolean; depthCompare: GpuCompareFunction; stencilFront: GpuStencilFaceState; stencilBack: GpuStencilFaceState; stencilReadMask: uint32; stencilWriteMask: uint32; depthBias: int32; depthBiasSlopeScale: float64; depthBiasClamp: float64; } language/library/src/gpu/binding/pipeline.ds:405:426 Members format: GpuTextureFormat Depth-stencil texture format identifier. depthWriteEnabled: boolean Whether depth writes are enabled. depthCompare: GpuCompareFunction Depth compare selector. stencilFront: GpuStencilFaceState Front-face stencil-state descriptor. stencilBack: GpuStencilFaceState Back-face stencil-state descriptor. stencilReadMask: uint32 Stencil read mask. stencilWriteMask: uint32 Stencil write mask. depthBias: int32 Constant depth-bias value. depthBiasSlopeScale: float64 Depth-bias slope scale. depthBiasClamp: float64 Depth-bias clamp value.