GpuDeviceStatus import { GpuDeviceStatus } from "destack:gpu/binding"; Runtime-visible device status. export struct GpuDeviceStatus { healthy: boolean; lossReason: GpuDeviceLossReason; backendCode: int32; message: string; } language/library/src/gpu/binding/device.ds:24:33 Members healthy: boolean Whether the device is currently operational. lossReason: GpuDeviceLossReason Device-loss reason category, with Unknown and Destroyed matching WebGPU and wgpu. backendCode: int32 Backend-specific status code when the backend exposes one. message: string Human-readable status message when the backend exposes one.