GpuExtent3D import { GpuExtent3D } from "destack:gpu/binding"; 3D extent descriptor. export struct GpuExtent3D { width: uint32; height: uint32; depthOrArrayLayers: uint32; } language/library/src/gpu/binding/command.ds:160:167 Members width: uint32 Width in texels. height: uint32 Height in texels. depthOrArrayLayers: uint32 Depth or array layer count.