GpuExternalTextureDescriptor import { GpuExternalTextureDescriptor } from "destack:gpu/binding"; External texture descriptor. export struct GpuExternalTextureDescriptor { label: string; width: uint32; height: uint32; format: GpuExternalTextureFormat; yuvConversionMatrix: [float32; 16]; gamutConversionMatrix: [float32; 9]; sourceTransferFunction: GpuExternalTextureTransferFunction; destinationTransferFunction: GpuExternalTextureTransferFunction; sampleTransform: [float32; 6]; loadTransform: [float32; 6]; } language/library/src/gpu/binding/resource.ds:675:696 Members label: string Debug label. width: uint32 External-texture width visible to shaders. height: uint32 External-texture height visible to shaders. format: GpuExternalTextureFormat External-texture format selector. yuvConversionMatrix: [float32; 16] YUV-to-RGBA conversion matrix in column-major order. gamutConversionMatrix: [float32; 9] Gamut-conversion matrix in column-major order. sourceTransferFunction: GpuExternalTextureTransferFunction Source transfer-function parameters. destinationTransferFunction: GpuExternalTextureTransferFunction Destination transfer-function parameters. sampleTransform: [float32; 6] Sample-coordinate transform in column-major order. loadTransform: [float32; 6] Load-coordinate transform in column-major order.