GpuFragmentState import { GpuFragmentState } from "destack:gpu/binding"; Fragment-state descriptor. export struct GpuFragmentState { module: GpuShaderHandle; entry: string; constants: [GpuPipelineConstant]; targets: [GpuColorTargetState]; } language/library/src/gpu/binding/pipeline.ds:447:456 Members module: GpuShaderHandle Fragment shader-module handle. entry: string Fragment entry point when provided. constants: [GpuPipelineConstant] Fragment-stage specialization constants. targets: [GpuColorTargetState] Color-target states.