GpuPrimitiveState import { GpuPrimitiveState } from "destack:gpu/binding"; Primitive-state descriptor. export struct GpuPrimitiveState { topology: GpuPrimitiveTopology; stripIndexFormat: GpuIndexFormat; frontFace: GpuFrontFace; cullMode: GpuCullMode; unclippedDepth: boolean; polygonMode: GpuPolygonMode; conservative: boolean; } language/library/src/gpu/binding/pipeline.ds:347:362 Members topology: GpuPrimitiveTopology Primitive topology selector. stripIndexFormat: GpuIndexFormat Strip index format selector when one strip topology uses indices. frontFace: GpuFrontFace Front-face winding selector. cullMode: GpuCullMode Face-culling selector. unclippedDepth: boolean Whether unclipped depth is enabled. polygonMode: GpuPolygonMode Polygon rasterization selector. conservative: boolean Whether conservative rasterization is enabled.