GpuRenderBundleEncoderDescriptor import { GpuRenderBundleEncoderDescriptor } from "destack:gpu/binding"; Render bundle encoder descriptor. export struct GpuRenderBundleEncoderDescriptor { label: string; colorFormats: [GpuTextureFormat]; depthStencilFormat: GpuTextureFormat; depthReadOnly: boolean; stencilReadOnly: boolean; sampleCount: uint32; } language/library/src/gpu/binding/command.ds:40:53 Members label: string Debug label. colorFormats: [GpuTextureFormat] Color attachment format identifiers. depthStencilFormat: GpuTextureFormat Depth-stencil format identifier when one is used. depthReadOnly: boolean Whether the depth aspect is read-only. stencilReadOnly: boolean Whether the stencil aspect is read-only. sampleCount: uint32 Sample count.