GpuRenderPassDepthStencilAttachment import { GpuRenderPassDepthStencilAttachment } from "destack:gpu/binding"; Render-pass depth-stencil-attachment descriptor. export struct GpuRenderPassDepthStencilAttachment { view: GpuTextureViewHandle; depthLoadOp: GpuLoadOp; depthStoreOp: GpuStoreOp; clearDepth: float64; depthReadOnly: boolean; stencilLoadOp: GpuLoadOp; stencilStoreOp: GpuStoreOp; clearStencil: uint32; stencilReadOnly: boolean; } language/library/src/gpu/binding/command.ds:106:125 Members view: GpuTextureViewHandle Depth-stencil texture-view handle. depthLoadOp: GpuLoadOp Depth load operation when depth is writable. depthStoreOp: GpuStoreOp Depth store operation when depth is writable. clearDepth: float64 Clear depth value when depth load uses Clear. depthReadOnly: boolean Whether depth attachment is read-only. stencilLoadOp: GpuLoadOp Stencil load operation when stencil is writable. stencilStoreOp: GpuStoreOp Stencil store operation when stencil is writable. clearStencil: uint32 Clear stencil value when stencil load uses Clear. stencilReadOnly: boolean Whether stencil attachment is read-only.