GpuRenderPassDescriptor import { GpuRenderPassDescriptor } from "destack:gpu/binding"; Render pass descriptor. export struct GpuRenderPassDescriptor { label: string; colorAttachments: [GpuRenderPassColorAttachment]; depthStencil: GpuRenderPassDepthStencilAttachment; timestampWrites: GpuPassTimestampWrites; occlusionQuerySet: GpuQuerySetHandle; } language/library/src/gpu/binding/command.ds:128:139 Members label: string Debug label. colorAttachments: [GpuRenderPassColorAttachment] Render-pass color attachments. depthStencil: GpuRenderPassDepthStencilAttachment Render-pass depth-stencil attachment descriptor when provided. timestampWrites: GpuPassTimestampWrites Timestamp-write descriptor when enabled. occlusionQuerySet: GpuQuerySetHandle Pass-wide occlusion query set when enabled.