GpuRenderPipelineDescriptor import { GpuRenderPipelineDescriptor } from "destack:gpu/binding"; Render pipeline descriptor. export struct GpuRenderPipelineDescriptor { label: string; layout: GpuPipelineLayoutHandle; vertex: GpuVertexState; fragment: GpuFragmentState; render: GpuRenderState; multiviewMask: uint32; } language/library/src/gpu/binding/pipeline.ds:501:514 Members label: string Debug label. layout: GpuPipelineLayoutHandle Explicit pipeline layout handle when provided. vertex: GpuVertexState Vertex stage descriptor. fragment: GpuFragmentState Fragment stage descriptor when configured. render: GpuRenderState Render-state descriptor. multiviewMask: uint32 Multiview mask when configured.