GpuSamplerDescriptor import { GpuSamplerDescriptor } from "destack:gpu/binding"; GPU sampler descriptor. export struct GpuSamplerDescriptor { label: string; minFilter: GpuFilterMode; magFilter: GpuFilterMode; mipFilter: GpuMipmapFilterMode; addressU: GpuAddressMode; addressV: GpuAddressMode; addressW: GpuAddressMode; lodMinClamp: float64; lodMaxClamp: float64; compare: GpuCompareFunction; maxAnisotropy: uint16; borderColor: GpuSamplerBorderColor; } language/library/src/gpu/binding/resource.ds:439:464 Members label: string Debug label. minFilter: GpuFilterMode Minification filter selector. magFilter: GpuFilterMode Magnification filter selector. mipFilter: GpuMipmapFilterMode Mipmap filter selector. addressU: GpuAddressMode Address mode u selector. addressV: GpuAddressMode Address mode v selector. addressW: GpuAddressMode Address mode w selector. lodMinClamp: float64 Sampler LOD minimum clamp. lodMaxClamp: float64 Sampler LOD maximum clamp. compare: GpuCompareFunction Compare-function selector when comparison is enabled. maxAnisotropy: uint16 Maximum anisotropy level. borderColor: GpuSamplerBorderColor Border color when one address mode clamps to border.