GpuShaderDescriptor import { GpuShaderDescriptor } from "destack:gpu/binding"; GPU shader module descriptor. export struct GpuShaderDescriptor { format: GpuShaderFormat; label: string; numWorkgroups: [uint32; 3]; runtimeChecks: GpuShaderRuntimeChecks; } language/library/src/gpu/binding/pipeline.ds:13:22 Members format: GpuShaderFormat Shader binary format selector. label: string Debug label. numWorkgroups: [uint32; 3] Native workgroup counts for passthrough shader formats when required. runtimeChecks: GpuShaderRuntimeChecks Shader runtime-check policy when one nondefault policy is requested.