GpuShaderRuntimeChecks import { GpuShaderRuntimeChecks } from "destack:gpu/binding"; Shader runtime-check policy. export struct GpuShaderRuntimeChecks { boundsChecks: boolean; forceLoopBounding: boolean; rayQueryInitializationTracking: boolean; taskShaderDispatchTracking: boolean; meshShaderPrimitiveIndicesClamp: boolean; } language/library/src/gpu/binding/pipeline.ds:71:82 Members boundsChecks: boolean Whether shader buffer bounds checks are enforced. forceLoopBounding: boolean Whether loop bounding is enforced. rayQueryInitializationTracking: boolean Whether ray-query initialization tracking is enforced. taskShaderDispatchTracking: boolean Whether task-shader dispatch tracking is enforced. meshShaderPrimitiveIndicesClamp: boolean Whether mesh-shader primitive indices are clamped.