GpuSurfaceFrame import { GpuSurfaceFrame } from "destack:gpu/binding"; Acquired surface frame. export struct GpuSurfaceFrame { status: GpuSurfaceAcquireStatus; texture: GpuTextureHandle; frameId: uint64; } language/library/src/gpu/binding/present.ds:154:161 Members status: GpuSurfaceAcquireStatus Acquire status. texture: GpuTextureHandle Acquired texture. frameId: uint64 Surface frame identifier.