GpuTextureCopy import { GpuTextureCopy } from "destack:gpu/binding"; Texture copy source or destination descriptor. export struct GpuTextureCopy { texture: GpuTextureHandle; mipLevel: uint32; originX: uint32; originY: uint32; originZ: uint32; aspect: GpuTextureAspect; } language/library/src/gpu/binding/command.ds:170:183 Members texture: GpuTextureHandle Texture handle. mipLevel: uint32 Mip level index. originX: uint32 Origin x coordinate. originY: uint32 Origin y coordinate. originZ: uint32 Origin z coordinate. aspect: GpuTextureAspect Texture aspect selector.