GpuTextureDescriptor import { GpuTextureDescriptor } from "destack:gpu/binding"; GPU texture descriptor. export struct GpuTextureDescriptor { label: string; width: uint32; height: uint32; depthOrLayers: uint32; mipLevels: uint32; samples: uint32; format: GpuTextureFormat; dimension: GpuTextureDimension; usage: GpuTextureUsage; viewFormats: [GpuTextureFormat]; } language/library/src/gpu/binding/resource.ds:393:414 Members label: string Debug label. width: uint32 Texture width in texels. height: uint32 Texture height in texels. depthOrLayers: uint32 Texture depth or layer count. mipLevels: uint32 Texture mip level count. samples: uint32 Texture sample count. format: GpuTextureFormat Texture format identifier. dimension: GpuTextureDimension Texture dimension selector. usage: GpuTextureUsage Texture usage bitset. viewFormats: [GpuTextureFormat] Additional compatible texture-view format identifiers.