GpuTextureState import { GpuTextureState } from "destack:gpu/binding"; GPU texture state. export struct GpuTextureState { width: uint32; height: uint32; depthOrLayers: uint32; mipLevels: uint32; samples: uint32; format: GpuTextureFormat; usage: GpuTextureUsage; dimension: GpuTextureDimension; } language/library/src/gpu/binding/resource.ds:719:736 Members width: uint32 Texture width in texels. height: uint32 Texture height in texels. depthOrLayers: uint32 Texture depth or layer count. mipLevels: uint32 Texture mip-level count. samples: uint32 Texture sample count. format: GpuTextureFormat Texture format identifier. usage: GpuTextureUsage Texture usage bitset. dimension: GpuTextureDimension Texture dimension selector.